Case study· 2023
Blender 3D renders
Where it started: from June 2023 I taught myself Blender and made cinematic 3D scenes — lonely figures, single light sources, fog, water and night skies. It isn’t what I do now, but it’s the chapter that shaped the way I see light, colour and composition.
- Role
- 3D artist (earlier work)
- Year
- 2023
- Discipline
- 3D Art
- Tools
- Blender

What I did
- 01Scene composition
- 02Lighting
- 03Rendering
- Software
- Blender
- Period
- June 2023 – April 2024
- Shared on
- A private Discord channel, then @saman26d on Instagram
- Shown here
- 17 renders and a breakdown, from many more
An earlier chapter
I taught myself Blender from tutorials and practice. Every finished render went into a private Discord channel first, so the dates on this page are the real ones, straight from there. From October 2023 I also posted them on Instagram as @saman26d.
I don’t work in 3D today, but this is where I learned to think about light, atmosphere and framing — the habits I carry into every design, animation and interface since.
June – July 2023
The first renders, often only days apart: a single strong light, a small figure and a lot of darkness.

Night ocean — 19 June 2023 
The hall — 19 June 2023

Welcome — 6 July 2023 
Moonrise — 8 July 2023 
Red door — 10 July 2023 
Fog road — 11 July 2023 
Moon window — 17 July 2023 
Oppenheimer — 17 July 2023 
Portal — 22 July 2023
October – November 2023
The months @saman26d began. Some scenes now carry a single line of text, set into the world as light.

First post on @saman26d — 10 October 2023 
The corridor — 21 October 2023 
The door — 31 October 2023 
Silence — 1 November 2023 
Out of reach — 8 November 2023 
Forget — 13 November 2023 
Skyline — 28 November 2023


Behind the render
The Breaking Bad scene in Blender 4.0 before rendering: Heisenberg’s RV and the desert untextured in the viewport, with their materials wired up in the node editor.