Case study· 2023

Blender 3D renders

Where it started: from June 2023 I taught myself Blender and made cinematic 3D scenes — lonely figures, single light sources, fog, water and night skies. It isn’t what I do now, but it’s the chapter that shaped the way I see light, colour and composition.

Role
3D artist (earlier work)
Year
2023
Discipline
3D Art
Tools
Blender
A figure with a backpack at the end of a tall dark corridor that opens onto a misty mountain peak

What I did

  1. 01Scene composition
  2. 02Lighting
  3. 03Rendering
Software
Blender
Period
June 2023 – April 2024
Shared on
A private Discord channel, then @saman26d on Instagram
Shown here
17 renders and a breakdown, from many more

An earlier chapter

I taught myself Blender from tutorials and practice. Every finished render went into a private Discord channel first, so the dates on this page are the real ones, straight from there. From October 2023 I also posted them on Instagram as @saman26d.

I don’t work in 3D today, but this is where I learned to think about light, atmosphere and framing — the habits I carry into every design, animation and interface since.

The hall (19 June 2023) — from grey clay to modelling, textures and the final light.

June – July 2023

The first renders, often only days apart: a single strong light, a small figure and a lot of darkness.

  • A dark night ocean, its wave crests catching the light of a low, glowing moon in a deep blue haze
    Night ocean — 19 June 2023
  • A lone figure in a vast, weathered concrete hall, a single shaft of white light falling through a slit in the wall onto a wet floor
    The hall — 19 June 2023
  • A silhouetted man standing waist-deep in dark water before a glowing blue doorway marked “Welcome”
    Welcome — 6 July 2023
  • A huge blue moon behind a tree, a dog and a figure sitting on the roof of a car in silhouette
    Moonrise — 8 July 2023
  • A dark upstairs hallway where red light spills from a half-open door; a cat sits watching it
    Red door — 10 July 2023
  • A dark car with glowing red tail lights in a foggy forest of bare trees, framed by two trunks
    Fog road — 11 July 2023
  • A dim bedroom where a bright full moon and its gold reflection on the sea fill the window behind sheer curtains
    Moon window — 17 July 2023
  • A silhouetted figure walking through a mirrored room filled with the fiery Oppenheimer film poster, reflected on every surface
    Oppenheimer — 17 July 2023
  • A soldier in silhouette in a flooded, ruined city, facing a glowing cyan rectangular portal between broken towers
    Portal — 22 July 2023

October – November 2023

The months @saman26d began. Some scenes now carry a single line of text, set into the world as light.

  • Blender render: a lone figure walks away from a parked futuristic car across an orange, hazy desert
    First post on @saman26d — 10 October 2023
  • A figure with a backpack at the end of a tall dark corridor that opens onto a misty mountain peak
    The corridor — 21 October 2023
  • A doorway standing alone in a dark ruined city, opening onto a sunset sky reflected in a puddle
    The door — 31 October 2023
  • A man standing on still water under a burning red sky, with the glowing line “Distance doesn’t separate people. Silence does.”
    Silence — 1 November 2023
  • A small figure on the horizon under a dark sunset sky, with the line “People always fall for the things they can’t have.”
    Out of reach — 8 November 2023
  • A man in a puffer jacket in a rainy canyon at night, facing glowing neon text reading “Forget who forgets you”
    Forget — 13 November 2023
  • A man in a hat and his cat at a dark apartment's floor-to-ceiling windows, looking out at a city skyline lit up over water
    Skyline — 28 November 2023
A Breaking Bad tribute: Heisenberg standing beside the RV in the desert at sunset, next to an overturned car and scattered debris
Heisenberg — a Breaking Bad tribute, posted 1 April 2024
The Breaking Bad RV scene open in Blender 4.0: untextured models in the viewport above the material node editor

Behind the render

The Breaking Bad scene in Blender 4.0 before rendering: Heisenberg’s RV and the desert untextured in the viewport, with their materials wired up in the node editor.

Have something similar in mind?